Meeting SDK for Unreal Engine

The Zoom Meeting SDK for Unreal Engine lets you combine Zoom's meeting and webinar functionality with Epic's Unreal Engine to create games, industrial applications, or live experiences that leverage powerful 3D rendering and interaction capabilities. Extend Zoom functionality into Unreal's C++ and Blueprints development environments using the Meeting SDK for Windows.

Blueprint visual scripting

Unreal Engine offers a no-code, node-based interface for creating app behaviors and interactions. The Meeting SDK for Unreal exposes hundreds of Meeting SDK functions to the Blueprints system, so developers with limited coding experience can create powerful and flexible integrations within Unreal Engine's drag-and-drop pipeline.

Open source wrapper

To implement a function that isn't included in the existing wrapper section but is available in the Meeting SDK for Windows, extend the wrapper yourself using the implementation pattern used by other functions. This is possible because the wrapper's source code is available in the Meeting SDK for Unreal. You can also choose which version of the Meeting SDK or Unreal Engine you use in your projects by modifying the wrapper. This lets you accommodate any changes you need to consider between versions.

Render targets

The Meeting SDK Unreal Engine creates a bidirectional video link between remote Zoom participants and Unreal Engine's rendering pipeline. For example, use Blueprints to extract the individual video streams of Zoom meeting participants and render them onto virtual tiles in a 3D environment using Unreal's render target system. Alternatively, a virtual camera in Unreal Engine could provide remote Zoom participants with a view into the 3D world running inside of the game engine.

Flexible deployment

Operate the Meeting SDK for Unreal within the Unreal Editor during simulation, or compile it into a standalone application. For example, a developer building a Zoom gallery for display on an LED wall may use Zoom as a plugin for their in-editor development flow using Unreal's Blueprints system, while a game studio may integrate Zoom into a dedicated application.